Oblivion
Feature film, 2013
Studio: Pixomondo Stuttgart
My work:
-Modeling, unwrapping and texturing of several
assets for the film
-Working with the environment department to build
the canyon action sequence (more specifically, the
ground in an extensive amount of shots)
-Matchmoving of around 20 shots (using Lidar Scan
models and other techniques)
-Checking of matchmoving files from other
facilities of Pixomondo and other vendors, and
adapting them to the pipeline when necessary