Oblivion
Feature film, 2013
Studio: Pixomondo Stuttgart

My work:
-Modeling, unwrapping and texturing of several
assets for the film

-Working with the environment department to build
the canyon action sequence (more specifically, the
ground in an extensive amount of shots)

-Matchmoving of around 20 shots (using Lidar Scan
models and other techniques)

-Checking of matchmoving files from other
facilities of Pixomondo and other vendors, and
adapting them to the pipeline when necessary

Bubbleship and sleeping pod models
I modeled and unwrapped some parts of these assets. Aditionally, i used Mari to texture the hooks and the straps connecting the sleeping pod and the ship.
Matchmoving
For this shot i provided the 3d camera and a 3d model of the terrain and the mountains. This geometry was used to project some paint work (there is a river in the original plate), and for lighting.
3d bunker
I fully modeled and textured a version of the bunker using a Lidar Scan model and some pictures as references. The bunker was used for matchmoving, as survey data to align the cameras, and for the lighting department.
Matchmoving
For this shot a real drone asset was shot on the set. I matchmoved the camera and the drone. later, this was erased in compositing and replaced with a cgi drone.
Matchmoving
All the cockpit shots were shot using blue screen. For some of these shots i provided a camera animation and a cockpit matchmoving.
Digital doubles
For this shot i remodeled the trousers of Julia’s digital double. i used Zbrush to create the model.
Digital environments
Using some Pixomondo tools, i built up the ground for several shots in the canyon sequence.